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Okay. It's live. introducing: the candy crystal rainbow codex:

And the code:

more transmissions to come.

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Okay so

Hello. I'm @paul. I'm a musical hacker and sound designer interested in teaching computers how to sing. I spend most of my time working on software projects related to the field of computer music.

Some topics that amuse me:


My website:
My mirror website (hosted on GH):

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Scratching time tonight. Rose shows me where to scratch her, and then I do!
今夜のスクラッチタイム。 ローズは私に彼女を引っ掻く場所を教えてくれます、そして私はそうします!
#ヤギ #goats #wheelchair #ostomate #AudioDescription #GoatsOfMastodon #mastopets

AudioDev, Live Coding 

Wrote up a few quick words on hotswapping, which is the core mechanic in Monolith that makes live coding possible:

"I'm gonna push you underwater with my Jowls. Just don't scream. Don't scream!"

For years, people have been bothering me about my android Ethersurface asking (and sometimes demanding) me to add in new features.

My response is the following:

1. This app is no longer being developed.

2. Even if I wanted to update the app, I literally can't build the project anymore.

3. The code is right here for anyone who wants to add improvements:

It's been 7 years and I'm pretty sure there have been no takers.

"I would like to have a civil conversation about your statement"

2005 called. They want their cheesy school supply designs back.

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Here is my little 8x8 font, with all ASCII symbols and compatible with the code page 437 character set. Available as a 128x128 .bmp image, a .chr file or ready to be embedded in a C project with the .c file.

Thanks to @neauoire for the help with the .chr and .c conversion!
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I’d like to help others make better free and open source software so I’m making this standing offer: I’ll review a project's README for free. If you're interested, follow the link below. If you know of someone who might be interested, send the link to them.

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BTW - Godot (the best FOSS game engine out there) is looking for help in improving their audio system. If anyone here is into audio, programming and also game developmen - please join the discussion! Let's make Unreal and Unity sweat :D
#Godot #GodotEngine #FOSS #Audio #GameDev

But what if your work *is* to bang on the drum all day?

There's nothing like introducing someone to the Taylor swift screaming goat video in 2021.

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Taylor Swift is actually uninteresting compared to her sisters, Tinker Swift, Soldier Swift, and Spy Swift.

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Added more notes about my little linear predictive coding weekend adventure:

Probably some more to come today... #theWorkshop

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Audio Programming Bloat, linking meta 


Small point, but for archival references it's better to "copy permalink" from the "..." menu (other code hosts may have different UI for this) in case the code changes later which would make the line numbers no longer match up:

Audio Programming Bloat 

I love how the DSP code of this entire plugin can be condensed to about 10 lines of C.

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i'm andrei jay, mathematician, video artist, heavy cyber punk wizard vibes. interested in computational complexity, applied nonlinear dynamics, complex adaptive systems, video art, fringe scientific research, and cuttlefish. I have a website with lots of fun stuff to read if yr interested in learning about working in real time video synthesis and video processing

Porting GLSL shader code from shader toy to ANSI C. Just to see what would happen.

Attached is a frame based on this shader toy example:

My terribly unclever C code took 23 seconds to render this 720p image with multithreading enabled.

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