Gig next week:

Tatsuru Arai / Bioni Samp / mathr&netz

Saturday, 16 November 2019 from 20:00-22:30

IKLECTIK, Old Paradise Yard, 20 Carlisle Lane, SE1 7LG London, United Kingdom

We @mathr & @netzzz will be playing with hardware synthesizers accompanied by psychedelic fly vision projection. for info for tickets

claude boosted

Hey new mastodon users. A lot of us won't follow you back unless you have posted before and have an avatar. Otherwise you look like a bot.

So, if you're getting started try dropping an #introduction post in there first before you start clicking that "follow" button a bunch.

claude boosted

so like let's say, out of curiosity, that i wanted to hop on the #novembeat train, i want to try and make digital music, i have never written digital music before, but i am pretty familiar with the basics of music. oh and also i'm on linux

does anyone have any recommendations for programs i should play around with?

It seems 5.3 has changed something vs 4.19 that needs these config options set for userland to continue working:


Otherwise the userland complains "could not open device" (with further information in dmesg that helped me to figure out what was going on).

claude boosted

The #radicale project (selfhosting carddav/caldav solution) is currently looking for some new core maintainers.

If you would like to work on an awesome #opensource project and (in best case) you are familar with #python please join us.

Please re-toot and share it in your community if you want to help.

112bpm FS-UAE emulated A500+ OctaMED using PercLOOP.03 sample that I found in my collection (provenance probably the OctaMED SoundStudio distribution CD-ROM, but where they got it from who knows...).

Used command 0101 for stereo phasing. Chopped up the beat with my tool Stanley.


new feature: channel filtering in tiled assembly, example usage:

./exrtactile input 10 0 output.exr R G B

1 minute loop of simultaneously ascending and descending drone synthesized by phase vocoder from 2D modal decomposition room model, shape changing from 2:1 to 1:2 while the sources and sinks rotate a quarter turn. Low cut filter and dynamics compressed 2:1 in Audacity, made seamless via cross-fade.


unpredictable glitches in some audio code, turns out that I must not overwrite host memory pointed to by `clEnqueueWriteBuffer()` before its finish event is signalled. I chose the easier solution of specifying a synchronous write instead of asynchronous, at the potential cost of less throughput.

claude boosted

I'm curious. Does anyone else read scientific papers for pleasure? (Boosts wanted.)

1 minute loop of compressed 128bpm filtered drone with kick drum pulse (32 bars).

The drone is a version of Sea Organ 2.2, part of my clive-based algorave set. I recorded 2 minutes and crossfaded the halves with each other to make it seamless.

The filter is a 4D version of implemented in OpenCL on GPU (even so it is decidedly not realtime). Virtual speakers and ears chase each other in Lissajous figures around the box.

Layered loud kick on top in Audacity and applied 4:1 dynamic range compression to get the pumping effect.


32 bars of 135bpm chopped sample of ice cubes in a glass in OctaMED SoundStudio running in FS-UAE emulated Amiga A500+, with short intro/outro.

cc-by sample credit:


16 bars of 144bpm chopped Amen break in OctaMED SoundStudio running in FS-UAE emulated Amiga A500+, repeated twice with minor changes at intro/outro.

claude boosted
claude boosted

Dear design and gamedev mastofriends: Do you know of any map/tile/level editor which supports vector graphics?

They seem like a great tool for grid-based designs, but all game map editors I found work with bitmaps, not vector/SVG.

Is there any such tool?

tried normalizing the white noise carrier's fingerprint each overlapped frame instead of the speech control fingerprint once, seems to work much better.

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