Narrascope is a cool conference on interactive narrative, adventure games, and interactive fiction - with writers, developers, and players.

Online
happening this weekend:
narrascope.org/

* ੈ✩‧₊˚ Critical Coding Cookbook ‧₊˚* ੈ✩‧

It’s here: the Critical Coding Cookbook website contains a collection of 24 recipes that consider computer programming from cultural, philosophical, and decolonial frameworks.

Visit criticalcode.recipes to check out contributions by Kit Kuksenok, Lauren Lee McCarthy, Noam Youngrak Son, Morgan Green, Kathy Wu, evelyn masso, Dorothy R. Santos, Sara Rivera, Tegan Bristow, Lavannya Surresh, Shafali J, Micah A, Sanketh K, Echo Theohar, Kevin Lee, Shayna Robinson, Anuradha Reddy, Nancy Mauro-Flude (sister0.tv), Roopa Vasudevan, Kemi Sijuwade-Ukadike, Joana Chicau, Renick Bell, Becca Rose, Mario Guzman, Winnie Yoe, Annina Rüst, and Tamara Moura Costa.

The project is led and edited by Xin Xin and Katherine Moriwaki. Visual identity, website design, and implementation by Kevin Cadena. Stay tuned for the CCC PDF reader, coming later this summer.

We visited the InfoAge Museum in New Jersey over the weekend, including the Vintage Computer Federation on-site. Pictured here is Lee Felsenstein's Sol-20 Computer, signed, the first all-in-one-personal home computer. Lee talked about the Sol-20 and his work in episode 4 of the podcast.

artistsandhackers.org/Communit

First photo:
Sol-20 computer

Second photo:
Altair-8800 computer with added on "modern" punchtape input/output

Third photo:
Early "Core memory" with wires and beads

Our season 2 podcast trailer drops soon. Featuring 'monkey selfies' and AI.

We fixed an issue on our website where folks with "no javascript" couldn't see the cursor on most pages. We appreciate receiving bug reports!

How a Saxophonist Tricked the KGB by Encrypting Secrets in Music

I was tipped off to this article by Marc Weidenbaum in this week's Disquiet Junto assignment: Code Notes

wired.com/story/merryl-goldber

disquiet.com/2022/06/16/disqui

The clearest example of Creative Commons exploitation was the MS-COCO dataset, which did not provide any attribution. Though the most significant privacy violation was YFCC100M, leading to IBM DiF, MegaFace, and countless other face recognition datasets… https://ahprojects.com/creative-commons/

Hey, we just released Taper #8 : 8-Bit Nostalgia:

https://taper.badquar.to/8/

Taper is an online magazine of FLOSS computational poetry, none of it exceeding 2KB. We have 23 poems/artworks in this issue by 20 authors, thanks to the efforts of editors Kyle Booten, Angela Chang, Leonardo Flores, Katy Ilonka Gero, Judy Heflin, and Eugenio Tisselli.

Please enjoy it! Please plunder any of the code (offered under an all-permissive license) if you like, too.

Videogrep 2.0 is out!

Here's a tutorial about how you can use it to automatically make supercuts on the command line: https://lav.io/notes/videogrep-tutorial/

Today's Twine rec is a commercial ($5 on Itch that is) game called Localhost.

It's a beautifully-produced visual novel, a very grim game created by the team at Aether Interactive.

"It's your first day on the job in the last days before the singularity. You're undoubtedly a valuable addition to our team. We hope you'll find in our era of machine governance, the repair trade is a noble pursuit.....Pay no attention to the "souls" inside those drives. You will learn that synthetics will do anything to seem like a human. We made them that way."

aetherinteractive.itch.io/loca

Show thread

continuing this week's Twine thread of recommended stories and games...

It would be impossible to list our favorite Twine works without shouting out Porpentine Charity Heartscape (don't think Porpentine is on Mastodon, but let us know if we're wrong)

So many great ones, including:
With Those We Love Alive (presented in the Whitney Biennial, among other places)
xrafstar.monster/games/twine/w

and a personal fave: Ultra Business Tycoon III
xrafstar.monster/games/twine/t

Both of these and many more in Porpentine's Twine games anthology collection Eczema Angel Orifice
porpentine.itch.io/orifice

Show thread

@artistsandhackers @Lime Forth’s stack-based architecture is a great place to start, and has been borrowed by many esolangs. This book is great for going in-depth into other offbeat languages too https://nostarch.com/strange-code

inspired by the exchange we had yesterday and the day before, we are gonna try and put together a series of zines collecting community submissions about our ephemera.

so, if you wanna participate, using the attached image as a writing prompt, send us a short story or poem or other piece of writing (keep it pg, pls) to mediaarchaeology at colorado dot edu by Friday, May 13.

all submissions will be included, we'll at the very least put togther a printable PDF but maybe we'll print some copies ourselves, too.

we're supporting a study on the role modders and rom hackers play in games preservation and archiving - if that description fits you and you'd be willing to participate in an interview, fill out the form here: forms.gle/ESVw2JzH6SXK95dcA

Continuing our daily thread this week of Twine games to profile is
Horse Master: The Game of Horse Mastery.

This is a personal favorite, a game that really stopped me in my tracks the first time I played it.

I'd classify it as speculative dystopian body horror perhaps. It's one of the featured games in the wonderful book Videogames for Humans, edited by Merritt Kopas, that features playthroughs of Twine games.

tommchenry.itch.io/horse-maste

instarbooks.com/books/videogam

Show thread

Dorothy R. Santos's Domain Errors is from 2020, 'an interactive, speculative fiction, text-based game.'

artjournal.collegeart.org/?p=1

'The protagonist of Domain Errors is Aseco, named after the Greek goddess of healing. The experience takes the player through varying levels of cultural, social, and political visibility and invisibility. The player makes choices throughout the game that involve explorations of identities that are subject to varying levels of care and have been studied within the medical and health-care industries. The game is not bound by time, and it is fantastical in its propositions. Domain Errors uses statistical data as a primary worlding device in order to ultimately investigate how race, gender, and class are inextricably linked to science and technology.'

Show thread

Our latest episode features the interaction fiction creation tool Twine. The next week we'll be profiling just a few of the thousands of created works made with Twine, in this thread.

The episode can be found here, or via RSS or on all podcasting platforms.

artistsandhackers.org/twine

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post.lurk.org

A fediverse community for discussions around cultural freedom, experimental, new media art, net and computational culture, and things like that.

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