Pinned toot

The final ROM of What Remains is out! 🎉🎊

What Remains is an 8-bit interactive fiction and adventure video game for the about environmental issues, the manipulation of public opinion, and whistleblowing.

Friday 28.7 between 8-11pm in at Four Quarters Peckham (, Chun and I will be doing a new iteration of our four adaptation of Riley's in C + a small informal presentation of the game What Remains ( + a tiny extra set. Come!

Andrea Liu on facebook: "The Parachuter is an artist who swoops into a conflict zone/geographic locale that is in great social/political distress (much like a vulture), instrumentalizes this distress in order to make an art project, wins accolades for all the “social good” they propagated, then later has nothing to do with the community in distress. They PARACHUTE IN and PARACHUTE OUT (i.e. 'parachuters' being ubiquitous in the American neoliberal/Creative Time/art-activist scene, Laura Poitras a quintessential example)."

The last couple of days, I've been trying to figure out why our ROM works perfectly fine on some repurposed PCBs, and crashes a lot on some others. After testing traces, making sure the EPROMs were fine, and other exciting activities like testing capacitors and whatnot, I looked into the chips present on the PCB.

The ROM makes use of the MMC1 mapper (MMC1B2 variant to be exact) and we had no problem with early protos and dev boards, and the PCBs were fine with their original mask ROMs so I did not bother to start looking there. However, as I eventually figured out, Nintendo not only had variants of the MMC1, but within the same variant, they could have several manufacturers providing them the chips. In the case of the MMC1B2, and AFAICT, it was Sharp and NEC. As it turns out, our game does not like the ones produced by NEC, and we did not see that one coming because, oddly enough, all the proto/dev/poc boards made so far had a Sharp one!

Hopefully we can find a fix because there is no way to tell if you will get a Sharp or NEC mapper when you start looking for a specific PCB model. On the plus side, because they were used interchangeably, including for the production of the very same game titles, it should be a software issue.


*sweating intensifies*

"Rga: ripgrep, but also search in PDFs, Office documents, zip, tar.gz"

rg was already pretty nice, this makes use of its pre processing interface to send lots of different binary data to relevant helpers. Throws in a cache for free.

"A Pékin, une famille ouïghoure livrée à la police par l'ambassade de Belgique.

L'épouse et les quatre enfants d'un réfugié politique ont disparu après avoir été expulsés du bâtiment dans la nuit de mardi à mercredi par des diplomates belges."

🏴‍☠️📚💻 Special Issue 09💻📚🏴‍☠️

Interfacing the Law 3 / The is Open

Thursday June 20th, 2019
Leeszaal West

Three free : Marginal Conversations, Knowledge in Action, Blurry Boundaries


The #Relearn #curve continues in Brussels on the 21st and 22nd of June. This session focuses on computed layout:

" Since 2013, several initiatives have been experimenting with making printed publications using HTML/CSS/Javascript with the help of CSS regions. This feature is necessary to produce multi-paged publications and since its removal from Blink (2014) and in WebKit (2017), users are trapped with old versions of WebKit. Sticking to older version is still viable today but for how long? "

Using and commands to make a out of image thumbnails sorted by average level:

montage -tile ${COLUMNS}x${ROWS} -geometry ${TILEWIDTH}x${TILEHEIGHT}+0+0 $( identify -colorspace RGB -format "%[fx:mean] %[filename]\n" in-*.png | sort -nr | cut -d\ -f 2 ) out.png &&
convert tmp.png -colorspace RGB -geometry ${WIDTH}x${HEIGHT} -colorspace sRGB out.png

I didn't yet figure out how to get the -correct colour space conversion to happen inside the montage's own rescaling, so I render at natural size and with convert afterwards.

The last image is the good result, the other two are gamma-incorrect, thus they appear too dark on screen (and presumably print too).

⚠️ 📢 Open Call from Science Gallery Rotterdam (their first):

UNREAL: What is real, and how are you sure it is so?
Keywords: genetics, illusion, surrealism, human enhancement, regenerative medicine, mental conditions, misperception.

€1K to €4K funding (+ 5 grants for Rotterdam community? not sure)

Deadline: 1st July 2019, 11:00pm CEST

my report of the symposium at Zinedepo, Motel Spatie, Arnhem, with Marc van Elburg, Anders M. Gullestad, Anna Poletti & Wilfried Hou Je Bek (that was parasitically made part of the conference co-organized by our research program):

Tomorrow 8.06 at IMPAKT, I'm talking with Lilian Stolk and Hans Bernhard in the panel The Great and War moderated by Nadine Roestenburg. I will also make a small presentation "platforms shape memes shape platforms".

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