# orderedItems[].object.content
i'm on my way to implement a code editor using only a canvas, (custom textrendering + keyboard handler):
https://garten.salat.dev/pixelfonts/pi xelfont-editor.html

# orderedItems[].object.contentMap.de
i'm on my way to implement a code editor using only a canvas, (custom textrendering + keyboard handler):
https://garten.salat.dev/pixelfonts/pi xelfont-editor.html

# orderedItems[].object.content
@tristanC next time i try to remember to double the bitrate

# orderedItems[].object.contentMap.en
@tristanC next time i try to remember to double the bitrate

# orderedItems[].object.content
spent a while in the garden again, now my pixelfonts form a symbiotic relationship with the fake shaders: https://garten.salat.dev/pixelfonts/pi xelfont-shader2.html

# orderedItems[].object.contentMap.de
spent a while in the garden again, now my pixelfonts form a symbiotic relationship with the fake shaders: https://garten.salat.dev/pixelfonts/pi xelfont-shader2.html

# orderedItems[].object.content
@TodePond hm ok then maybe spacetode.. just wondered if it would be possible to use it in flok and control it with patterns.. sounds fun in theory but probably requires a good amount of work

# orderedItems[].object.contentMap.en
@TodePond hm ok then maybe spacetode.. just wondered if it would be possible to use it in flok and control it with patterns.. sounds fun in theory but probably requires a good amount of work

# orderedItems[].object.content
@TodePond if there was an api like cell(x,y,c) it might be controllable from strudel...

# orderedItems[].object.contentMap.en
@TodePond if there was an api like cell(x,y,c) it might be controllable from strudel...

# orderedItems[].object.content
@TodePond have you thought about controlling cellpond with code instead of the mouse?

# orderedItems[].object.contentMap.en
@TodePond have you thought about controlling cellpond with code instead of the mouse?

# orderedItems[].object.content
@TodePond 25:22

# orderedItems[].object.contentMap.de
@TodePond 25:22

# orderedItems[].object.content
pastagang never sleeps https://www. youtube.com/watch?v=AWM4r_6VEm Q

# orderedItems[].object.contentMap.de
pastagang never sleeps https://www. youtube.com/watch?v=AWM4r_6VEm Q

# orderedItems[].object.content
@TodePond very cool! the amount selection wheel reminds me of a fidget spinner

# orderedItems[].object.contentMap.en
@TodePond very cool! the amount selection wheel reminds me of a fidget spinner

# orderedItems[].object.content
pastagang enters the linguine lands https://www. youtube.com/watch?v=ziX14MmQsq U

# orderedItems[].object.contentMap.de
pastagang enters the linguine lands https://www. youtube.com/watch?v=ziX14MmQsq U

# orderedItems[].object.content
here's a playlist of a total of 12 hours of jamming with #strudel / #hydra in #flok: https://www. youtube.com/playlist?list=PL7o yavMs9sS9ErFyQaU-pUl_kbcs81S_u #livecoding #tidalcycles

# orderedItems[].object.contentMap.de
here's a playlist of a total of 12 hours of jamming with #strudel / #hydra in #flok: https://www. youtube.com/playlist?list=PL7o yavMs9sS9ErFyQaU-pUl_kbcs81S_u #livecoding #tidalcycles

# orderedItems[].object.content
@TodePond @tristanC and another 20 minutes from earlier today: https://www. youtube.com/watch?v=w2zZkUCNyE s

# orderedItems[].object.contentMap.en
@TodePond @tristanC and another 20 minutes from earlier today: https://www. youtube.com/watch?v=w2zZkUCNyE s

# orderedItems[].object.content
@TodePond @tristanC got a good hour in the box: https://www. youtube.com/watch?v=kKj8cQvWe6 o

# orderedItems[].object.contentMap.en
@TodePond @tristanC got a good hour in the box: https://www. youtube.com/watch?v=kKj8cQvWe6 o

# orderedItems[].object.content
@TodePond what happened in the end haha. my browser crashed and when i came back, everybody was gone

# orderedItems[].object.contentMap.en
@TodePond what happened in the end haha. my browser crashed and when i came back, everybody was gone

# orderedItems[].object.content
i love visual bugs

# orderedItems[].object.contentMap.de
i love visual bugs

# orderedItems[].object.content
I tried to plant my canvas editor into a fake shader, but it grew in a very weird way. I might try it in a different bed tomorrow: https://garten.salat.dev/pixelfonts/pi xelfont-shader.html

# orderedItems[].object.contentMap.de
I tried to plant my canvas editor into a fake shader, but it grew in a very weird way. I might try it in a different bed tomorrow: https://garten.salat.dev/pixelfonts/pi xelfont-shader.html