# orderedItems[].object.content
Continuing our daily thread this week of Twine games to profile is
Horse Master: The Game of Horse Mastery.

This is a personal favorite, a game that really stopped me in my tracks the first time I played it.

I'd classify it as speculative dystopian body horror perhaps. It's one of the featured games in the wonderful book Videogames for Humans, edited by Merritt Kopas, that features playthroughs of Twine games.

https://tommchenry.itch.io/horse-maste r

http://instarbooks.com/books/videogam es-for-humans.html

# orderedItems[].object.contentMap.en
Continuing our daily thread this week of Twine games to profile is
Horse Master: The Game of Horse Mastery.

This is a personal favorite, a game that really stopped me in my tracks the first time I played it.

I'd classify it as speculative dystopian body horror perhaps. It's one of the featured games in the wonderful book Videogames for Humans, edited by Merritt Kopas, that features playthroughs of Twine games.

https://tommchenry.itch.io/horse-maste r

http://instarbooks.com/books/videogam es-for-humans.html

# orderedItems[].object.content
Dorothy R. Santos's Domain Errors is from 2020, 'an interactive, speculative fiction, text-based game.'

https://artjournal.collegeart.org/?p=1 3838

'The protagonist of Domain Errors is Aseco, named after the Greek goddess of healing. The experience takes the player through varying levels of cultural, social, and political visibility and invisibility. The player makes choices throughout the game that involve explorations of identities that are subject to varying levels of care and have been studied within the medical and health-care industries. The game is not bound by time, and it is fantastical in its propositions. Domain Errors uses statistical data as a primary worlding device in order to ultimately investigate how race, gender, and class are inextricably linked to science and technology.'

# orderedItems[].object.contentMap.en
Dorothy R. Santos's Domain Errors is from 2020, 'an interactive, speculative fiction, text-based game.'

https://artjournal.collegeart.org/?p=1 3838

'The protagonist of Domain Errors is Aseco, named after the Greek goddess of healing. The experience takes the player through varying levels of cultural, social, and political visibility and invisibility. The player makes choices throughout the game that involve explorations of identities that are subject to varying levels of care and have been studied within the medical and health-care industries. The game is not bound by time, and it is fantastical in its propositions. Domain Errors uses statistical data as a primary worlding device in order to ultimately investigate how race, gender, and class are inextricably linked to science and technology.'

# orderedItems[].object.content
Our latest episode features the interaction fiction creation tool Twine. The next week we'll be profiling just a few of the thousands of created works made with Twine, in this thread.

The episode can be found here, or via RSS or on all podcasting platforms.

https://www. artistsandhackers.org/twine

# orderedItems[].object.contentMap.en
Our latest episode features the interaction fiction creation tool Twine. The next week we'll be profiling just a few of the thousands of created works made with Twine, in this thread.

The episode can be found here, or via RSS or on all podcasting platforms.

https://www. artistsandhackers.org/twine

# orderedItems[].object.content
@pixouls thanks for these comments. yeah, i found it interesting too, especially since the communities i've seen develop around Twine are so varied and creative and supportive spaces. but i can totally understand those feelings of expectations and pressure. it can be a lot.

# orderedItems[].object.contentMap.en
@pixouls thanks for these comments. yeah, i found it interesting too, especially since the communities i've seen develop around Twine are so varied and creative and supportive spaces. but i can totally understand those feelings of expectations and pressure. it can be a lot.

# orderedItems[].object.content
@overcode @omni Okay, great, thanks for the update

# orderedItems[].object.contentMap.en
@overcode @omni Okay, great, thanks for the update

# orderedItems[].object.content
@omni My audio host (podbean) shows that I have listeners today from Antennapod. So hopefully that was just a momentary glitch?

# orderedItems[].object.contentMap.en
@omni My audio host (podbean) shows that I have listeners today from Antennapod. So hopefully that was just a momentary glitch?

# orderedItems[].object.content
@omni Thanks for the report. You can in the meantime listen via our website, which should be mobile-friendly, though not quite as convenient.

Can anyone else with Android test this out and see if you are able to get the podcast? I don't have an Android phone on me to test today.

# orderedItems[].object.contentMap.en
@omni Thanks for the report. You can in the meantime listen via our website, which should be mobile-friendly, though not quite as convenient.

Can anyone else with Android test this out and see if you are able to get the podcast? I don't have an Android phone on me to test today.

# orderedItems[].object.content
In our current episode we speak with Chris Klimas, creator of Twine, talking about creating the popular interactive fiction authoring tool.

You can listen via our website, rss or podcast platforms, or read the transcript on our site.

https://www. artistsandhackers.org/twine

# orderedItems[].object.contentMap.en
In our current episode we speak with Chris Klimas, creator of Twine, talking about creating the popular interactive fiction authoring tool.

You can listen via our website, rss or podcast platforms, or read the transcript on our site.

https://www. artistsandhackers.org/twine

# orderedItems[].object.attachment[].name
A yellow duotone image showing a headshot of Chris Klimas. Chris is a white man with short hair, metal frame glasses and upturned smiling mouth. He is wearing a white shirt under a black sweatshirt. His name Chris Klimas appears in white letters in the foreground.

# orderedItems[].object.content
If you have a favorite Twine game or story, please share it with us. We'd like to play and share some as we're highlighting our new episode and interview with Chris Klimas, creator of Twine

https://artistsandhackers.org/twine

# orderedItems[].object.contentMap.en
If you have a favorite Twine game or story, please share it with us. We'd like to play and share some as we're highlighting our new episode and interview with Chris Klimas, creator of Twine

https://artistsandhackers.org/twine

# orderedItems[].object.content
We have a newsletter where we send out approximately monthly emails that notify our listeners of new episodes. We've also used it for things like surveys to gather information for upcoming episodes.

You can sign up here:
https://www. artistsandhackers.org/about#

# orderedItems[].object.contentMap.en
We have a newsletter where we send out approximately monthly emails that notify our listeners of new episodes. We've also used it for things like surveys to gather information for upcoming episodes.

You can sign up here:
https://www. artistsandhackers.org/about#

# orderedItems[].object.content
A new short "Art Tools" episode is out today: Designing Interactive Fiction with Twine, featuring an interview with Twine's original creator Chris Klimas.

https://artistsandhackers.org/twine

You can listen on our website, via RSS feed or on all podcasting platforms.

# orderedItems[].object.contentMap.en
A new short "Art Tools" episode is out today: Designing Interactive Fiction with Twine, featuring an interview with Twine's original creator Chris Klimas.

https://artistsandhackers.org/twine

You can listen on our website, via RSS feed or on all podcasting platforms.

# orderedItems[].object.attachment[].name
a square yellow banner. The text Designing Interactive Fiction with Twine is at the top. The name Chris Klimas is at the bottom. In the background is a hand drawn network, a grid with hanging pieces of paper connected.

# orderedItems[].object.content
Our host is Lee, our audio engineer is Max, and our designer is Caleb.

We have episodes on topics such as art and activism, toolbuilding, speculative futures, language design, digital commons, performance tools, livecoding, alternative networks and much more. We also do mini episode interviews with creators of art tools.

All episodes can be listened to on our website, via RSS Feed, and found on all podcast platforms.

https://artistsandhackers.org

We have full transcripts of every episode and links to resources.
#introductions

# orderedItems[].object.contentMap.en
Our host is Lee, our audio engineer is Max, and our designer is Caleb.

We have episodes on topics such as art and activism, toolbuilding, speculative futures, language design, digital commons, performance tools, livecoding, alternative networks and much more. We also do mini episode interviews with creators of art tools.

All episodes can be listened to on our website, via RSS Feed, and found on all podcast platforms.

https://artistsandhackers.org

We have full transcripts of every episode and links to resources.
#introductions

# orderedItems[].object.content
@pixouls Thanks for the welcome!😀

# orderedItems[].object.contentMap.en
@pixouls Thanks for the welcome!😀

# orderedItems[].object.content
@leofltt@merveilles.town thanks so much!

# orderedItems[].object.contentMap.en
@leofltt@merveilles.town thanks so much!

# orderedItems[].object.content
@acousticmirror oh wow, thanks for the tip! LOL it even has its own Wikipedia page.
Here's a link directly to Blue Chairs. Will be sure to play it!

https://ifdb.org/viewgame?id=uva1vc6ic o5u65zg

# orderedItems[].object.contentMap.en
@acousticmirror oh wow, thanks for the tip! LOL it even has its own Wikipedia page.
Here's a link directly to Blue Chairs. Will be sure to play it!

https://ifdb.org/viewgame?id=uva1vc6ic o5u65zg

# orderedItems[].object.content
We have a new mini 'art tools' episode dropping Thursday with an interview with Chris Klimas, creator of Twine, the open source tool for telling branching non-linear interactive stories, games and artworks.

# orderedItems[].object.contentMap.en
We have a new mini 'art tools' episode dropping Thursday with an interview with Chris Klimas, creator of Twine, the open source tool for telling branching non-linear interactive stories, games and artworks.

# orderedItems[].object.content
@acousticmirror Thank you!

# orderedItems[].object.contentMap.en
@acousticmirror Thank you!

# orderedItems[].object.content
Hello world!

This is the account for the Artists and Hackers podcast. We cover 'art, code and community' and are excited to join post.lurk since we've been fans for a long time.

# orderedItems[].object.contentMap.en
Hello world!

This is the account for the Artists and Hackers podcast. We cover 'art, code and community' and are excited to join post.lurk since we've been fans for a long time.