Call for performers, 20 March Scottish Submarince Centre, Helensburgh @Submarinex51@twitter.com

A few weeks ago we published a follow-up article about the solar.lowtechmagazine.com project: "How sustainable is a solar powered website?"

The article is a very extensive research into the embedded energy costs of this setup and how to lower that. Additionally we have some statistics on visitors (865k unique), energy use (18.1 KWh) and uptime (98.2%) after more than a year of operation and what conclusions to draw from that.

There is quite some overcapacity in the system, so to increase our efficiency one approach would be to host multiple servers on that off-grid solar system. But that is scaling up. Instead the solution we opted for is seeing how we can do the same with smaller batteries, smaller solar panel and hosting more sites on the same machine. To that end we've started migrating , and language sites to the solar server as well.

Anyway here is the whole thing with all the details!

solar.lowtechmagazine.com/2020

New essay: Seven theses on the Fediverse and the becoming of FLOSS

Recently, @rra and I have been working on an essay highlighting questions about the and how these are getting entangled with practices. From software production to structure and governance within alternative social media, online communities and politics.

The text follows a multi theses model, to map the different things we've been looking at and publish the current state of our research.

It is the closing chapter of a new publication from INC/Transmediale (networkcultures.org/blog/publi)

PDF of the text: monoskop.org/images/c/cc/Manso

Feedback welcome. We're planning to publish an online version with more references!

Hi all, I am compiling the proceedings for ICLC in Latex and I was wondering if any of you here has any alternatives to Latex to suggest or suggestions in general on on how to approach this work (via open-source tool, of course)...
Latex is great, do not give me wrong, ...just wondering what is available out there for this kind of work...

We are re-advertising. Deadline 25th of October (at noon)

Please share widely or pass on to interested people:
post at University of Limerick (Ireland):

Lecturer/Lecturer below the bar in Modelling, and

The post holder will have expertise in some or all of the following: digital modeling, animation and rendering software, computational design tools such as Maya, Unreal, Cinema 4D, Houdini or their open source counterparts , , etc.

The successful candidate will have:
• Doctoral degree pertaining to the domain of 3D animation or digital fabrication or related disciplines. Alternatively, a doctoral degree in a related area and demonstrated 5 or more years of experience in games engines, , , digital fabrication or related disciplines.
• An active research and publication record in at least 2 of the following areas:
• Interaction design
• Games development
• Virtual and augmented reality
• Experimental media and digital art
• Design and fabrication of full-scale development prototypes
• Video editing and projection mapping
• Demonstrated expertise in 3D modelling/animation and digital fabrication

More details here (type “3D modeling” on the “Any Extra Keywords?” field:

cloud.corehr.com/pls/ulliverec

Please share widely or pass on to interested people:
post at University of Limerick (Ireland):

Lecturer/Lecturer below the bar in 3D Modelling, Animation and Digital Fabrication

The post holder will have expertise in some or all of the following: digital modeling, animation and rendering software, computational design tools such as Maya, Unreal, Cinema 4D, Houdini or their open source counterparts Blender, Natron, Godot etc.

The successful candidate will have:
• Doctoral degree pertaining to the domain of 3D animation or digital fabrication or related disciplines. Alternatively, a doctoral degree in a related area and demonstrated 5 or more years of experience in games engines, VR, AR, digital fabrication or related disciplines.
• An active research and publication record in at least 2 of the following areas:
• Interaction design
• Games development
• Virtual and augmented reality
• Experimental media and digital art
• Design and fabrication of full-scale development prototypes
• Applications of machine learning and AI
• Video editing and projection mapping
• Demonstrated expertise in 3D modelling/animation and digital fabrication

More details here (type “3D modeling” on the “Any Extra Keywords?” field:

cloud.corehr.com/pls/ulliverec

Please boost

Call for participants Open Design Course
KASK / School of Arts Ghent offers a course in Open Design for refugees and asylum seekers currently staying in Belgium. The course program focuses on Open Design as a technological and as a cultural, artistic and critical practice. The course method is based on co-creation and peer learning (learning from each other, changing the teacher - student relationship), and puts an emphasis on new media literacy.

This 8-week course is open for refugees, asylum seekers but also “sans papiers” and people who do not have easy access to higher education.

- Register, before 26/08 opendesigncourse.be/register/
- Course, from 02/09 till 25/11, 3 to 4 days a week
For more information: opendesigncourse.be

Do not hesitate to contact us if you have any questions.

Tired of reading the word ""? Then this firefox add-on is for you.

1. Install
addons.mozilla.org/en-US/firef

2. Browse any page that talks about AI

3. Enjoy the read

😂 😂

or if you are more than tired (i.e fed up) this addon may suit you better instead (but disable the previous one first)

addons.mozilla.org/en-US/firef

😂 😂

The final ROM of What Remains is out! 🎉🎊

What Remains is an 8-bit interactive fiction and adventure video game for the about environmental issues, the manipulation of public opinion, and whistleblowing.

iodinedynamics.com/whatremains

The next edition of ICLC (International Conference on Live Coding) takes place in Limerick, Ireland from 5-7 Feb 2020 at the University of Limerick. The calls for papers, performances, exhibition and workshops is now open. We are looking forward to all your submissions!

Deadline 14 Sept 2019

iclc.livecodenetwork.org/2020/

browsing around I came across ScienceFair which uses the eLife Lens Reader for publishing articles. Does anyone know of something similar for Humanities?
sciencefair-app.com/#community

Some may be interested in this reading: Looking for an in -art-practices

"...Can we be creative without an in-depth understanding of the tools we use? It is unlikely, I argue."

"....I propose that a way forward to the re-appropriation of the self in relation to technology and our own creative practice is offered by interpreting digital art practices as a Foucaultian problematisation of the self through an ethos inspired by the Greek precept of the care of the self."

Comments/feedback are mostly welcome

hdl.handle.net/10344/7573

Bodhi Linux Media 5.0.0 released today.

Bodhi Linux Media is a free and open source distro that comes with a curated list of open source software for digital artists working with audio, video, games, graphics, animation, physical computing etc.

Download, instructions etc.:
gitlab.com/giuseppetorre/bodhi

Our book is finally out - in print from University of Minnesota Press, Open Access from Meson Press:

Clemens Apprich, Wendy Hui Kyong Chun, Florian Cramer, Hito Steyerl, Pattern Discrimination

meson.press/books/pattern-disc

Rewatching this video piece by Schoolman and Serra with and thinking how much prescient it was: just replace TV with social media youtube.com/watch?v=Vfnm5XHsHk

Il 24 novembre esce "Entreprecariat", il mio libro su imprenditorialità precaria e precariato imprenditoriale, con prefazione di Geert Lovink e postfazione di Raffaele Alberto Ventura. Preorder: krisispublishing.com/product/e

Got tempo patterns working in the new tidal.. will stream a live demo tonight, 7 hours from now youtube.com/yaxu/live/

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post.lurk.org

Welcome to post.lurk.org, an instance for discussions around cultural freedom, experimental, new media art, net and computational culture, and things like that.