I am currently preparing material for my potential bachelor thesis in communication design. I'm looking for info on open source usage or workflow in the design industry (but basically everything none-Adobe). I know of David Revoy's book project and would love to hear about more experiences. If you have any yourself or any material at hand (blogs, videos, papers, etc.) I'd be happy if you could send it my way. 😊 ❤️
@wendy @xuv @smag @praxeology @Lyrilith I have posted this small list of studio working exclusively with floss.
https://twitter.com/prepostprint/status/1321761566069501954 This is to be complete and confirmed.
Also @julienbidoret made this arena block https://www.are.na/julien-bidoret/libre-studios-designers
There is also 100rabits ( @Rek and @neauoire ) it is closer to an artistic practice but they build singular creative tools. The problem with this is what defines exacly the “design industry”
@neauoire @raphael @xuv @smag @praxeology @Lyrilith @julienbidoret @Rek
I think we can safely state that most collectives/designers mentioned here get design work from the socio-cultural sector. From the 'progressive' corner, people who are interested in the process and the tools.
Please comment / add information
@wendy @raphael @xuv @smag @praxeology @Lyrilith @julienbidoret @Rek One might choose to use FOSS tools, to design commodities to be traded and sold in the design market, or cater to the design sector as a whole. I think that is the perspective the OP is looking for. We don't have any insights on that aspect.
We are an instance for discussions around cultural freedom, experimental, new media art, net and computational culture, and things like that.