I've been playing on and off with Godot, an open source 2d/3d game engine. I increasingly think that game engines offer the most exciting examples of new or more supportive/powerful desktop paradigms, particularly for personal software.
My mom has a super heavy-duty "SailRite" #sewing machine. It weighs like 30kg, has a "walking foot" and is geared to sew through like a dozen layers of super-heavy fabric. While visiting, we found some old scrap canvas once intended for sail covers and upholstery so I decided to make myself a tool carrier styled after a sail rigger's bag that I had seen. I liked the way the design was based on having lots of pockets around the outside (it has 24). For the handle, I whittled down a little piece of white cedar wood (found in the yard). Thanks to mom's coaching and help on a couple of tricky stitches, I think it turned out pretty nice.
New from The Photographers' Gallery's digital programme:
Flash Fictions: 11 short pieces created in collaboration with automated tools. Over two weeks, you’ll be sent email fictions exploring prediction, prosthetic memory, alternative networks and possible futures.
On Big #Tech funding European academic research institutions.
« Michael Veale, a lecturer in law at University College London, said that beyond influencing independent academics, there are other motives for firms such as Google to fund policy research. “By funding very pedantic academics in an area to investigate the nuances of economics online, you can heighten the amount of perceived uncertainty in things that are currently taken for granted in regulatory spheres,” he told the New Statesman. »
Create uncertainty and ongoing discussion. This is what tobacco companies have done to medical claims, and what oil companies do with climate research.
"The fediverse is diverse because you can follow anyone from any server. The local timeline plays no role in that and doesn’t even exist in ActivityPub as a concept. Being able to choose a different server has always been about trust for the service provider and rules. I’m fully aware that for some people the local timeline is basically like a Slack or IRC chatroom and for this reason the feature cannot be removed from Mastodon in the foreseeable future, but it was never meant to be that, and I see no reason to add it to an app that targets new users rather than existing ones."
Wow 1: this is dismissing one of the core things that makes this place nice and usable, the local timeline and the communities that emerge around it. I guess it makes sense from the point of view of the super generic server with 50k people active that Eugen is maintaining.
Wow 2: "for this reason the feature cannot be removed from Mastodon in the foreseeable future" implies it might be removed from the software as a concept altogether at some point.
As I know that there are several people here way more experienced than me in the subject, I was wondering if anyone is willing to read it and give feedback. In return, I can do the same for your texts.
The title of the essay is: "Learn to Code vs Code to Learn: Creative Coding Beyond the Economic Imperative" and it's around 2000 words. Thanks!!
My Opinion: State of the Fediverse in 2021! https://spectra.video/videos/watch/fb90d5dc-b41c-4e81-94f6-158a989758a2
I will be talking tomorrow at 6pm CEST about data colonialism, and how data extraction affects commonality in and outside of technological practice.
Hi all! We're the folks behind Co-op Cloud (https://coopcloud.tech), a project which aims to build out a digital configuration commons for tech co-ops and democratic tech collectives. Our approach aims to maximise sharing, co-operation and reuse for setting up and maintaining libre software infrastructure. We have a public matrix room at `#coopcloud:autonomic.zone`, feel welcome! The project is currently in public alpha and super young ☁️ 🎩 💻
#introductions #tech #coops #coopcloud #commons
I do projects on/with/about computers, networks, infrastructures. he/him
Welcome to post.lurk.org, an instance for discussions around cultural freedom, experimental, new media art, net and computational culture, and things like that.