.. is but one example of software practices, ranging from the creative to the utilitarian, the well known to the obscure, that could help sketch the outline of what a computational approach to degrowth could look like.
Aside from uxn this paper also touches on postmarketOS, which..
To mitigate the risk of having the federated train of thought derail, the following section the further develops the premise of this article, namely that..
Maybe it would be fun if it's not directly about uxn but working within constraints. There's great things to say about working with small versionable text files and formats in uxn, I've been interested in data storage on paper and I wonder if might not be more interesting to talk about that.
Encoding programs in qr codes, sending games over radio waves, etc
@neauoire @nintegge @rra @cblgh that could be very interesting! I was thinking of exquisite corpse/cadavre exquis, which was a surrealist paper game in text or image, and what the academic paper version of that could be. Thinking of the drawing version where a paper is folded in 4 parts, collectively writing it in several sections, everyone bringing something to the body of text, with the initial thread woven in, it could work!
A federated exquisite corpse about working within constraints by breathing new life into (dead media/zombie media or simply) existing media: paper.
@rra computational degrowth by (re)using, repairing, the wheel (when necessary) instead of reinventing it for soon to be invented needs?
@l03s @nintegge @rra @cblgh @320x200 @cmos4040 I've been thinking about the sea mirror recently, I often think about this idea of digesting complex maths into simple drawings, or lookup tables or nonograms. Keeping these in a briefcase, and using its content like you would a computer.
What would be the most efficient paper aid to something like the human-computing project: https://www.jeffreythompson.org/human-computers.php
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