"This is a map-drawing game. You collectively explore the struggles of a small community trying to transition from extractive technologies, economies, knowledges and practices and build a new way of living. It is a game about community, difficult choices, solarpunk dreams and anti-capitalist futures. Players will narrate the events of the community and the groups within it as it struggles to overcome the many challenges of climate change and the transition away from capitalism and control by a few to an expanded democracy of communities controlling their lives and futures, together. When you play, you make decisions about the community. Those decisions get recorded on a map that is constantly evolving. Parts of the map are literal cartography, while other parts are symbolic. You will also name and describe the various groups that make up the larger community."
@pixouls So, we finally tried it yesterday.
Someone said it was pure role play and I mostly agree. You create the story while narrating, and that reflects on the map. It's a good game to think about community dynamics and conflict resolution, among other things. You can also introduce comic or bizarre elements and the game can take that turn, but I don't think it's the main idea. The cards are always leaning towards situations that help think of community life in post-capitalistic circumstances.
I wouldn't recommend it to people that don't like narration and pauses. Also, the first play can feel extensive because the instructions can get confusing. It's understandable since it needs a general revision. The disclaimer on the back says "This game has not been playtested".
Other than that I really liked it and recommend it.
@JotaEmese thanks for sharing your experience! Your points on the limitations are valid and it's good to hear that those cards serve as guidance.
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