Just found this new blog post by Sean Costello (ValhallaDSP) with a list of resources on artificial reverberation:
Super grateful that he is so generous with his knowledge. He probably knows more about reverb design than any other person on the planet.
@paul whoa, nice of him to organize all the links in one place! I had to go digging for this stuff when he mentioned it in various talks.
@jonbro I'm also liking his commentary on the papers. Many of them aren't exactly the most approachable of reads. He provides some historical context around them, which is helpful. It's usually difficult to know with these decades-old DSP papers which bits of the research actually stuck.
@paul is the Dattorro paper the one on what erbeverb / plateau are based? i remember trying to implement that to run at variable sampling rate and somehow failing
@nonmateria plateau yes, haven't studied erbeverb. Clouds reverb and mverb are other implementations I know of based on dattorro.
Variable sampling rates can be tricky with reverbs!
@paul yes, many digital reverb i saw in the will pirkle book have precise delay lines sample counts for a very precise sample rate ( usually lower than 44.1khz )
We are an instance for discussions around cultural freedom, experimental, new media art, net and computational culture, and things like that.