Here's some temporal weight in action!
I'm tweaking the masses and inertias in some of the targets so that time compresses while reaching the high note, and expands on the following quarter note triplet.
Slightly exaggerated for dramatic effect!
of course, this is just one interpretation of how to phrase it.
Instead of slowing down to to the high note, one could speed up in anticipation before dramatically slowing down at the climax. More or less inverting the mass changes.
Sure this version sounds a little bit unnatural, and not my favorite, but with a bit of tweaking it is on it's way to being a valid interpretation.
This sort of thinking starts to get at the "hows" of computer-performed music and not the "whats", which is something I've been thinking deeply about:
Just merged all the gesture tests I made for myself into one medley, and I have to say the results are quite satisfying.
Again, this is just one gesture sequencer controlling only the pitch of a single FM oscillator. This is all step-sequenced, no human recorded performance. Very surprised with how natural and fluid it feels.
And it's all externally clocked so it plays well with others!
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