Thanks to , I'm learning how to do 2d SDFs... in 1-bit color. It's only been about an hour or so, but the results are very very promising so far!

Once again, Inigo Quilez is a fantastic resource[0]. All I'm doing is plugging in numbers. Though, instead of shader code, I'm using straight up C code with my 1-bit drawing library [1]. It's been interesting converting all the implicit vector operations to vanilla C functions. It's one of the few situations where I miss operator overloading.

0: iquilezles.org/www/articles/di

1: pbat.ch/wiki/btprnt/

Couldn't resist trying to play with color. I managed to work in a hack that for all intents and purposes seems to do anti-aliasing without oversampling.

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Composing SDFs together is very satisfying. Looking forward to controlling these things with sound/signal.

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