The creator of libsoundio went on to make Zig, which I'm sure is taking up most of their time now.
I can still remember the initial release of libsoundio. It was a pre-zig project. I was made aware of the dev because they were working on a DAW from scratch called Genesis. This is definitely now an abandoned project.
I think it's very telling that a programmer talented to build a systems programming language (that other people actually use!) gave up on building a DAW.
It's a draining and thankless job building a DAW. You've got all the considerations that go into GUI app development, but then there's all the custom DAW-specific UI elements you need like piano rolls and junk.
THEN you gotta get things like audio/MIDI working, and you're going to want to make it cross platform. And it's usually realtime, so that's a consideration. Oh! But you also need to bounce this to a WAV file quickly.
And then there are all the third-party plugin formats and standards to support.
And so, so, much more.
For those crazy enough to try:
Don't build a workstation, build an ecosystem.
Scope aggressively and specialize. Learn to say no. Less is more.
GUIs are a black hole of productivity, don't sucked into them.
Make sure offline rendering happens on day one.
Do NOT multi-thread the audio rendering component.
Choose standards you intend to support very, very carefully.
Question every DAW design pattern or paradigm. Don't ever do anything by default.
Make sure everything can work headless or without a GUI.
Emphasize extendability. When in doubt, just build a canvas.
Manage your dependencies. Don't go crazy with packages.
@paul I feel like a lot of this can be applied to anyone undertaking a software tool, not just DAWs. Well said!
@paul kinda sounds lile youre describing jack
@the_gayest_doggo JACK encourages ecosystems, so it definitely goes with the grain of what I'm getting at.
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