kf-2.15.2 released with #OpenGL #GLSL colouring support (design your own colouring algorithms to post-process the calculated raw fractal iteration data)
Get it from https://mathr.co.uk/kf/kf.html#kf-2.15.2
#KF #KallesFraktaler #KallesFraktaler2 is #Fast #DeepZoom #FreeSoftware (#AGPL) for #EscapeTime #Fractal #Graphics (and #Video via additional programs like #zoomasm and others)
#x86_64 and #i686 builds are provided, it is technically possible to compile for #aarch64 but I couldn't get the resulting binary to work on my device. It's a #Windows #EXE that runs fine in #Wine on #Linux (where I do my coding). #armv7 builds seem to be blocked on what might be a bug in a third party library.
kf-2.15.2.1 released, tested on both my ancient NVIDIA laptop and modern AMD desktop. Some shaders fail on laptop due to being too big/complicated for the hardware, but some do work.
get it from
https://mathr.co.uk/kf/kf.html#kf-2.15.2.1
kf-2.15.2.2 released with some small but important bugfixes
get it from https://mathr.co.uk/kf/kf.html#kf-2.15.2.2
- new: entropy colouring example palette in OpenGL GLSL
- fix: tiling seams with certain colouring algorithms in OpenGL GLSL
- fix: checkbox to disable power 2 Mandelbrot derivative based glitch test (failing location reported by Microfractal)