kf-2.15.2 released with #OpenGL #GLSL colouring support (design your own colouring algorithms to post-process the calculated raw fractal iteration data)
Get it from https://mathr.co.uk/kf/kf.html#kf-2.15.2
#KF #KallesFraktaler #KallesFraktaler2 is #Fast #DeepZoom #FreeSoftware (#AGPL) for #EscapeTime #Fractal #Graphics (and #Video via additional programs like #zoomasm and others)
#x86_64 and #i686 builds are provided, it is technically possible to compile for #aarch64 but I couldn't get the resulting binary to work on my device. It's a #Windows #EXE that runs fine in #Wine on #Linux (where I do my coding). #armv7 builds seem to be blocked on what might be a bug in a third party library.
kf-2.15.2.1 released, tested on both my ancient NVIDIA laptop and modern AMD desktop. Some shaders fail on laptop due to being too big/complicated for the hardware, but some do work.
get it from
https://mathr.co.uk/kf/kf.html#kf-2.15.2.1
kf-2.15.2.2 released with some small but important bugfixes
get it from https://mathr.co.uk/kf/kf.html#kf-2.15.2.2
- new: entropy colouring example palette in OpenGL GLSL
- fix: tiling seams with certain colouring algorithms in OpenGL GLSL
- fix: checkbox to disable power 2 Mandelbrot derivative based glitch test (failing location reported by Microfractal)
Bugs have been reported, and indeed shader compilation fails with NVIDIA drivers. Works ok on AMD. Shame on me for not testing on my ancient laptop with NVIDIA GPU before release...