Nearly finished kf-2.15.2 and zoomasm-3.0. Will probably release next week after final testing.
The main new feature in #KF is being able to define your own colouring algorithms in OpenGL shader language (#GLSL). The shader fragment can get raw computed data from KF, such as (smooth) iteration count and analytic distance estimates, and return a colour for the pixel.
There is also an emulation of the previous CPU colouring algorithm, which is modularized so you can use parts of it in your custom shaders.
The main new feature in #zoomasm is being able to load palettes from KF that use OpenGL GLSL colouring shader fragments, so you don't have to repeat work. This includes support for the list-of-colours palette and the other variables in KF's colour dialog.
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