Ported my renderer to . Even on the is way too slow to be useful, it's quicker to get the same visual quality by plotting a zillion points.

The attached has around 8k samples per pixel, taking around 1min/frame (1 hour total). 256k subframes for motion blur, each being a single path of 16k iterations. Only plain simple stuff without xaos control..

Follow

Experiment: set target colour dependent on output coordinates instead of transformation id. Makes sort of a fractal blur of the palette image.

This one is using NASA's April Blue Marble Next Generation
visibleearth.nasa.gov/images/7

Sign in to participate in the conversation
post.lurk.org

Welcome to post.lurk.org, an instance for discussions around cultural freedom, experimental, new media art, net and computational culture, and things like that.