Ported my renderer to . Even on the is way too slow to be useful, it's quicker to get the same visual quality by plotting a zillion points.

The attached has around 8k samples per pixel, taking around 1min/frame (1 hour total). 256k subframes for motion blur, each being a single path of 16k iterations. Only plain simple stuff without xaos control..


Experiment: set target colour dependent on output coordinates instead of transformation id. Makes sort of a fractal blur of the palette image.

This one is using NASA's April Blue Marble Next Generation

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