rendered a with version of

the trick is to replace (in your camera frag vertex block) all uses of the `Zoom` uniform by `Zoom*pow(2.0, ZoomFactor)` and add a Linear easing curve to new `ZoomFactor` uniform.

keep ZoomFactor at 0 while navigating for sanity

this toot brought to you by "Qt's InExpo easing curve is a bit rubbish"

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