#depth map exported to #exr from my "raymond" #raytracing thingy implemented in #glsl inside #fragmentarium , converted to #pfm using #gimp . EXR data must be in [0..1] for GIMP to understand it (otherwise it clips, not sure if it's clipped by FragM or GIMP). Not sure if sRGB non-linear response curve is mangling my data.
depth and texture combined with #homemade#software . took many iterations to get something that didn't make my eyes hurt too much. depth #discontinuity is jarring, too-small texture detail is distracting.
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