made with an early version of Raymond, my physics-inspired ray-tracer for Fragmentarium.

Inside the union of two rotating low iteration depth Menger sponges with reflective thin film surface (causing irridescence), with the ray-tracing deliberately glitched (low ray marching step count, high ray bounce depth, absurdly high acne avoidance factor, ray teleportation on reflections).

mathr.co.uk/misc/2018-10-20_ra 100MB 4mins

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another version
youtu.be/TtqPkpRAyH8 thanks google for the autogenerated portuguese subtitles

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