made with an early version of Raymond, my physics-inspired ray-tracer for Fragmentarium.

Inside the union of two rotating low iteration depth Menger sponges with reflective thin film surface (causing irridescence), with the ray-tracing deliberately glitched (low ray marching step count, high ray bounce depth, absurdly high acne avoidance factor, ray teleportation on reflections). 100MB 4mins


another version thanks google for the autogenerated portuguese subtitles

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