All the source code can be found on tig:
Everything there is dual licensed under unlicense or MIT.
The most useful repository is probably mwe, or "minimal working examples":
They are mostly single-file, explorable examples for various multimedia libraries. Can be a great starting point if you are looking for inspirations for audio related projects.
@kst That's amazing resources, thansk for sharing ! How did you achieve such result for your website, it is clean looking, looks as if it was hand-crafted ?
At one point it was hand-written html, but it became cumbersome to embed diagrams and increment repl counter so I later switched to hakyll, mainly because it's easier to hack pandoc in haskell. Though any static site generator should give you similar results as long as you can control the compiler.
The diagrams and formulae are all offline rendered using latex, converted to svg using dvisvgm, with some post-processing to adjust baseline, so basically I have every tex package at my disposal, though I mainly just use tikz. I don't know why pandoc does some extra work to parse tex code in a markdown file into the AST, but it was quite convenient since all I need to do is to compile the tex code in the AST into an SVG.
Design-wise, it's just an attempt to write tex documents on the web. The notes were supposed to be tex documents, but I don't like handling pagination for diagrams so I translated the entire style to the web.
As for tig, it is created using stagit .
@kst hey! just wanted to reach out and thank you for sharing your notes for your audio programming course. I'm not using C, but trying to understand building DSP from scratch with Rust, and the chapters on oscillators has been just what i need to get down to the technical/mathematical details that explain the pops and skips being generated by my broken, naive osc algorithm :D
its lovely and thank you so much!
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