TIL: "(Database) sharding" as a term was coined, or at least influenced, by Ultima Online's game lore.
"(...) Garriott's production team attempted to mitigate this [game balance] issue by separating the global player base into separate sessions, and rewriting part of Ultima Online's fictional connection to the end of Ultima I: The First Age of Darkness, where the defeat of its antagonist Mondain also led to the creation of multiverse "shards"." (Wikipedia)
And a 7min video article where Garriott recounts it in detail: https://arstechnica.com/video/watch/war-stories-ultima-online-the-virtual-ecology
Welcome to post.lurk.org, an instance for discussions around cultural freedom, experimental, new media art, net and computational culture, and things like that.