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Played some Diablo II again these days, together with friends, "for old times' sake" and well, lockdown, so whatever. Been an eternity since I last played, yet it took only like 3 evenings of playing (spread over a few weeks even) to (re-)establish some completely mindless, addictive grinding/looting behavior, interfering even with long-conditioned daily motivation and reward cycles. No idea if ethics in terms of purposely non-addictive game design is a thing in game curricula nowadays already, but it definitely should be. Epilogue: RIP elektrohexe, level 41 nova sorc. * Dec 2020 † Jan 2021. You will ultimately not be missed, you were just a hollow, one-armed time bandit dressed in pretty pixels.

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Welcome to post.lurk.org, an instance for discussions around cultural freedom, experimental, new media art, net and computational culture, and things like that.