It's frustrating when young people are so conservative about techniques. The school system often pushes a certain kind of conformity and from the other side the job market often instills the idea that one needs to have "skills" that can be reduced to standardized techniques. For me that means that a lot of 19-year-olds think I'm a crazy heretic when I suggest that you can make a compelling image without using a particular product from the Adobe Corporation.
If I ever go back to teaching in art/design schools it will have to be about this.
@KnowPresent oh man I cannot stand Georgia Lupi, and LoL'ed hard at how quickly her bogus "data humanism" escalated to "dataviz is the new ✨branding✨" but that is another conversation.
It's harder than just the students though, at least in UK all major unis have deals with Adobe to get students hooked. I think making it clear they will have to rent these tools for life should start to make it sink in? + recent Venezuela example to illustrate they can pull the plug on your career.
also: turning courses/projects into repositories (e.g. https://nitter.net/_olliepalmer/status/1189177558648213504?s=20), making a more deliberate use of digital tools the actual subject of some of the teaching, and a requirement for projects. I have not tested these ideas though, just thoughts for now...
My institution (in some ways, luckily) has limited resources such that you only get the Adobe stuff in particular computer labs and the students all want to work on their own laptops. Most of them can't or don't want to pay a monthly Adobe Tribute.
Love Palmer's open course but it's all done with proprietary tools.
Oh no. I think he has just begun the process of "open sourcing" so hopefully will get better with time.
I can relate as I'm still adjusting design workflows on Linux after a year. I guess that's part of the point, making digital tool choice/design an integral part of practice. Amazing that it is not considered in most courses TBH.
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