"leftove.rs is a project that seeks to create a shared online #archive of radical, anti-oppressive, and working class movements, and the material traces they have #left. The platform will aid the dissemination of archived ephemera from these movements, campaigns, and struggles, casting light on histories of #resistance from below. We hope that the project will become a vital resource through opening up archives of #radical #dissent. It will also offer an occasion to scrutinise digital documents, make connections between materials that conventional cataloguing and metadata systems have often suppressed, and to think of new ways of distributing the archive, or even of creating #distributed archives."
Hey! On Monday, I'll be in Coventry with Cristina Garriga. We'll discuss experimental #publishing as part of a free event from the Post-Publishing programme of the Centre for Postdigital Cultures from #Coventry uni.
Come say hi :)
Recently discovered Munt, an emulator for MT32 family of pre-GM Roland MIDI synths. Seems to be used a lot for emulating the emblematic synth while playing DOS games, but works great as standalone player.
Currently enjoying CALYP32.MID, a MT-32 adaptation of Jean Michel Jarre's "Calypso 1", while doing soul crushing paperwork :)
Started to take some notes here:
Will update post if new stuff is added.
Cool op-ed from @l03s about What Remains in The Ecologist!
"Gamers battling industry disinformation
What Remains is a game that draws parallels between industry disinformation campaigns from the 1980s and today."
US2455992A - Cathode-ray tube amusement device (1947)
Patent for the first proto-shmup :)
"The game can be made more spectacular, and the interest therein both from the players and the observers standpoint can be increased, by making a visible explosion of the cathode ray beam take place when the target is hit."
Technical Breakdown of a new NES game written in Lisp
"What Remains is a narrative adventure game for the 8-bit NES video game console, and was released in March 2019 as a free ROM, playable in emulator. It was created by a small team, Iodine Dynamics, over the course of two years of on and off development.[...] Herein is a technical breakdown of some of the pieces that make up our game’s engine, in the hopes that others find it useful or at least interesting to read about."